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Saturday, December 10, 2011

UPDATE: THE GAME called " AERO CATCHER"

       Finally me and my teammates Brennan, Matthew, and Patrick finished our game.
As you can see we did a menu for the game but we're not that good yet so the menu is in the console and separated from the game itself but the game won't work until the user starts the game in the console. The game has a lot of objects or models in it because we did separate abilities from every models like the helicopter is the easiest one to catch then there's also a soldier with a parachute that is slow but forms a zigzag pattern going down and there's a stealth fighter who has a fast speed. We also provided power ups and coins to pick and to gain scores. The power up contains an additional speed, bigger catcher for a minimum of catch, and also makes the objects that falls slower.
Here's the model of the game created by all of us in the team..... I felt sorry for the one who created the blimp because we didn't used it for the concept of it is kinda hard to apply along the game because we decided before that it would be the one who would drop the capsules and the gold coins and silver coins but he can't apply it so we exclude it.

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